top of page
Island_key_grafic.jpg

LÜGNER LAGUNE

Social Deduction

6 People

Art Producer / 3D General Artist

Board Game

6 Months

Summary

Liar's Lagoon is a captivating social deduction game where players assume one of two distinct roles. After a plane crash leaves them stranded on a deserted island, the players must collaborate to restore a radio signal and escape. However, the island's curse has taken hold of some, who now work against the group to prevent their escape. A companion app enhances the game by assigning roles secretly, enabling the use of curses, and allowing players to incorporate their own ideas into the gameplay. For those who prefer a traditional board game experience, Liar's Lagoon can also be enjoyed fully offline without the app.

3d-art

Prototyping

Before my work as a 3D artist began, our small team established both the core gameplay mechanics and the basic layout of our level. To achieve this, we initially focused together on prototyping mechanics, gameplay loops, and the rough map layout. To enhance efficiency, we used small sketches for our characters, game cards, as well as our map.

IMG_5213.jpg
IMG_5215.jfif

After some time, we took the direction we wanted to pursue further. While my team focused on expanding the game mechanics, I was able to start creating the map in 3D to later produce a high-quality render for our board game.

map creation

IMG_5213.jpg
arrow.png
gaea_4.jpg

Reference

Final Asset

Hand-drawn-arrow-symbol-isolated-on-transparent-PNG.png
arrow.png

Gaea Recreation

Blender Prototype

To create the map, I first began reconstructing it with Gaea. Here, I was able to generate various alpha maps, which I could later use as height/displacement maps as well as for texturing the beach, grass, and rocks.

gaea_4.jpg
gaea_3.jpg
gaea_1.jpg
gaea_2.jpg

Map Creation in Gaea

Gaea enabled me to export these various maps. Additionally, I created more alpha textures to better adapt the future board game.

grass.png
sea.png
beach.png
displacement.png
soil.png
felder.png

Texture Export from Gaea

The created textures allowed me to properly set up the island in Blender using displacement maps and additional shaders. This also included asset placement of palm trees, branches, rocks, waves, and other hero assets. The process was finalized by creating shaders for the water and the assets themselves.

Address

Phone

Email

Connect

Neu-Ulm, Germany

+49 162 5268576

  • Facebook
  • Twitter
  • LinkedIn
  • Instagram
bottom of page